Programmers give a computer a clear list of instructions and then run it to see what happens — exactly what you're about to do. Some of you have used ScratchJr; today we move up to the full version of Scratch that older students and real coders use.
Watch the board first as each piece is modelled, then try it on your own device and click to run it. Keep an eye out for things that feel familiar from ScratchJr — and things that are brand new.
Welcome to Scratch! Scratch is a place where you can make your own games, animations and stories. You will bring a character to life: make it move, dance, jump and more. You will also give it a scene to live in, called a backdrop.
Talk about these together:
Welcome to the exciting world of Scratch!
Next we're going to watch a short video that will introduce us to Scratch. As we watch, pay close attention to how the characters, or 'sprites', move around and interact. Think about how you might like to make your own sprite move. Maybe it could dance, jump, or even fly! After we've watched the video, we'll start exploring Scratch ourselves. So, let's get ready to dive into this fun coding adventure!
Now the students are ready to try our scratch themselves. Get the students ready with their devices and go to the Scratch website:
scratch.mit.edu
Students (with your help) need to:
Once all the students are on the Scratch website, get them to click on the 'Create' link at the top of the page. This will open up the project editor.
Now let's add our first piece of code. We are going to add some code to give the cat sprite some instructions to move.
Get the students to open the Events toolbox (yellow circle) and drag the
when green flag clicked
block into the code area. Next get them to open the Motion toolbox (blue circle) and then attach the
move (10) steps
block to the when green flag clicked block.
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