Look around our school for a moment. What small problem keeps annoying people, and could a simple built thing fix it?
Today we pick one real school problem from a short list, name who it is for, decide how we will know it works, and sketch a solution our group can build next.
If we rush straight to cardboard, we might build something clever that still lets the markers hit the floor.
Before engineers build, they get three things clear. Who is it for and what do they need? How will we know it worked? And what is the plan on paper? We call those the user need, the success criteria, and the Design Brief.
Building without a clear need wastes time. Watch the board example, then tell me: who is the user, and name one check that would prove the design works.
In your group, read the four problem cards. Pick the problem your group actually cares about fixing around our school.
On scrap paper first, write: who is bothered, what they need, and three success criteria you could actually test. Be ready to say your choice in one sentence.
You now get one Design Brief page. First, copy your rough notes onto it: the problem, the user, and your three success criteria.
Next, plan only with the shared junk-modelling kit you will get next time: cardboard, tape, string, lolly sticks and fabric scraps.
Then sketch one clear solution. Label the parts, the kit materials you expect to use, and at least one size in centimetres. Estimated sizes are fine if you label them clearly (for example “about 80 cm, door-width guess”).
This sketch is your group’s promise for next time, so make it kind to the builder. Check that another group, or your future selves next week, could start building from it.
Swap Design Briefs with another group for two minutes. Readers only: can you tell the problem, the user, and how success will be judged? Tell the designers one strength and one question.
Designers: use the feedback to tighten one criterion or one label on your sketch. A clear plan is a kindness to the builders next time, so make that change stick.
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