Introduction to Scratch Programming

Introduction to Scratch Programming

This module introduces students to the basics of coding and Scratch programming. The first week covers what coding is, how to navigate Scratch, and setting up a Scratch account. Teachers should ensure students understand the basics, facilitate exploration, and manage account creation. The second week delves into creating a Paddle Ball game, teaching students about moving sprites, backdrops, and using sensing blocks.
Read more

Explore the Course

Click any lesson with to preview it

Paddle Ball Game Quiz Challenge

What Students Will Learn

Learning Goals

  1. Understand the concept of coding and its applications.
  2. Master the basics of Scratch, including navigation, sprite manipulation, value changes in blocks, loop creation, and backdrop addition.
  3. Create and manage a personal Scratch account for project saving, sharing, and community interaction.
  4. Apply Scratch programming skills to create a basic game, incorporating sprite movement, backdrop usage, and sensing blocks.
  5. Develop problem-solving skills and creativity through coding projects and challenges.

Learning Outcomes

  1. Understand the concept of coding and its applications.
  2. Navigate the Scratch website and manipulate sprites and blocks.
  3. Create and manage a personal Scratch account.
  4. Develop a basic game using Scratch, incorporating movement and sensing blocks.
  5. Apply knowledge of loops, values, and backdrops in Scratch projects.

What You'll Need

Student Devices

Students will need one of these devices. Students can share in groups of 2-3 if necessary.

Chromebook/Laptop/PC
Chromebook/Laptop/PC
iPad/Tablet
iPad/Tablet

Ready to bring this course to your school?

Get in touch to discuss pricing and ordering for your school.

Ready to get started?
Pricing & Ordering Contact Us
🍪 Our website uses cookies to make your browsing experience better. By using our website you agree to our use of cookies. Learn more