This module explores the fascinating world of artificial intelligence (AI), starting with an introduction to AI models, their types, applications, and limitations. Students will gain hands-on experience creating image and pose models using Google's Teachable Machine, and applying these models in interactive games using Scratch. The module culminates in a project where students conceptualise, plan, and build their own AI Scratch project, applying their newfound knowledge and skills. Teachers should familiarise themselves with the tools and concepts, and be prepared to guide students through each step, encouraging creativity and problem-solving throughout.
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This module offers an insightfulintroduction to AI models, exploring their fundamentals, types, applications, and limitations. It provides hands-on experience in building image and gesture-based models using Google’s TeachableMachine, while addressing real-world challenges through practical projects. Learners gain a foundational understanding of AI’s potential and potential.

An Introduction to AI Models Quiz
Create an Image Model Quiz
Scratch AI Rock, Paper, Scissors Game Quiz Challenge
Create a Pose Model Quiz
Scratch AI Pose Space Game Quiz Challenge
Crafting Your Own AI Project

This module offers an insightfulintroduction to AI models, exploring their fundamentals, types, applications, and limitations. It provides hands-on experience in building image and gesture-based models using Google’s TeachableMachine, while addressing real-world challenges through practical projects. Learners gain a foundational understanding of AI’s potential and potential.

An Introduction to AI Models Quiz
Create an Image Model Quiz
Scratch AI Rock, Paper, Scissors Game Quiz Challenge
Create a Pose Model Quiz
Scratch AI Pose Space Game Quiz Challenge
Crafting Your Own AI Project

Curriculum Mapping

See exactly how this course maps to official curriculum specifications

Curriculum Area
Outcomes
Nature of STEM
S1.4.1
Living things
S2.4.1 S2.4.2 S2.4.3
Materials
S3.4.1 S3.4.2 S3.4.3
Energy and forces
S4.4.1 S4.4.2 S4.4.3
Technology
S5.4.1 S5.4.2 S5.4.3
Engineering
S6.4.1

The curriculum does not include official reference codes for individual learning outcomes, so we have assigned a code scheme to make it easier to identify and track coverage.

What Students Will Learn

Learning Goals

  1. Understand the fundamentals of AI models, their types, applications, limitations, and ethical considerations.
  2. Develop an image model using Google's Teachable Machine and apply it in a practical project.
  3. Create an interactive game using Scratch and Google Teachable Machine, incorporating elements of randomisation and conditionals.
  4. Design and develop a pose model using Google's Teachable Machine, and apply it in a space game project.
  5. Conceptualise, plan, and execute an original AI Scratch project, demonstrating creativity, problem-solving, and application of AI knowledge.

Learning Outcomes

  1. Understand and explain the function, types, applications, and limitations of AI models, including ethical considerations.
  2. Create an image model using Google's Teachable Machine for a rock, paper, scissors game.
  3. Develop a Rock, Paper, Scissors game using Scratch and Google Teachable Machine, incorporating variables, randomisation, and conditionals.
  4. Create a pose model using Google's Teachable Machine for a space game, understanding the importance of testing and adjusting the model.
  5. Conceptualise, plan, and build a unique AI Scratch project, demonstrating creativity, problem-solving, and the ability to seek and incorporate feedback.

What You'll Need

Student Devices

Students will need one of these devices. Students can share in groups of 2-3 if necessary.

Chromebook/Laptop/PC
Chromebook/Laptop/PC
iPad/Tablet
iPad/Tablet
Required Equipment

Equipment used in some of the lessons in this course. Items can be shared among students.

Webcam/camera
Webcam/camera

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